Paratrooper Dynamics Simulation
Modeled, Textured, Rigged & Animated
Textures:
(Soldier) 512x512: (1) Color & (1) Bump
(Rifle) 128x64: (1) Color
Forces: Gravity & Wind
Soft Bodies: Parachute & Ropes w/ Goal Weights
Particle Systems:
(Bullets) Object Instanced
(Muzzle Flash) Directional w/ Per Particle Lifespan,
MEL Scripted Color / Direction & Multipass Render
(Cigar Cherry) Omni-Directional w/ Per Particle Lifespan
& Multipass Render
(Cigar Smoke) Directional w/ Multipass Render